Use one of those websites that use AI to convert a dance with one dancer and a stationary camera and the dancer starting off in a T-pose. If you want to do the dance yourself and record yourself well, then you still shouldn't use MMD.
Sort like "Inverse kinematics except you can arbitrarily set the inertia and movability of any bone as you go." It's really hard to animate a single step in MMD (multiple bones moving, slight shift in center of gravity, acceleration based on balance and then the knee swinging forward and taking momentum from the leg), but you can imagine a program where that single step is easy it just might not be the step that you want it to be unless you modify it. Second, more advanced and not even sure if other programs do it: calculating things like momentum, acceleration, and balance. In MMD you can modify multiple frames by a certain amount, but you can't 'fade in' a change so it goes from 0 influence at (say) 50 frames ago to full influence at current frame.
One person I think of who loves to dance is Jellybean Nose, who mostly does Korean dances and might not even be active anymore, but she's fun enough to have done so if you can reach her, she might help you.īut doing an original dance, especially in MMD, is so ridiculously difficult I can't believe you'd even try to do it, and am wondering if you just happened to post on a thread for MMD sort of by accident.Ī facility that I'm pretty sure other animating programs like SFM have, but MMD doesn't: change values for more than one instant in time, even for a keyframe-rich timeline.